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in any case as I've reported i don't want to include libraries to ogre alternatively i want to combine it with my game engine (that has now started !)

I've viewed the threads "make games not engines" which was The key reason why I used to be keeping myself far from ogre , but i am determined i can make my very own sucky game engine , rendering pipeline wiki offers a method to use ogre 3d into game motor ?

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so my query is ways to combine ogre 3d into my very own game engine , each of the tutorials readily available only present how to add libraries to it (i am sorry if I'm missing something)

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bstone wrote:Begin with Small Ogre projects. There's a fair bit of info regarding how to start out. The easier the framework the easier It'll be so that you can combine it using your game engine.

Caveat: I haven't got everything great in the showcase forum either so I shouldn't really be hating on others for it

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Re: integrating ogre 3d into a game engie Quote 0 login to like this submit Submit by crucio777 » Fri Oct 12, 2012 3:00 pm i could be possibly employing physx or bullet (in all probability physx) i will probably be striking out networking for now if i needed to focus on parkour i must use physics , anyway i just saw all of the rendering pipeline things it would not show tips on how to use ogre 3d having a game engine or i am not seeing a thing

bstone klik di sini has a degree think of the game 1st then Verify to discover if ogre can do it (most likly Certainly).

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